| S.
                    No. | Question | Option A | Option B | Option C | Option D | Correct Option | 
                
                  | 1. | What does poly- count means? | Number of poly- gon in specific
                    asset/s | Number of trian- gle in specific as-
                    set/s | Number of poly- gon visible from
                    camera | Number of vertices in an
                    asset | A | 
                
                  | 2 | How does working in symmetry during modeling helps in making 3d models | It keeps the model same on the both side. | You only need to make one half of the model. | It makes topol- ogy of the model easy to work for texture and rig. | All of above. | D | 
                
                  | 3 | What does vertex mean | Point where two curves or lines meet | Polygon with zero area | Where two poly- gons meet. | Face sur- rounded by 3 edges | A | 
                
                  | 4. | Why creating proper edge flow of a 3d model in
                    loops help while rigging | It makes paint- ing weight eas- ier | It makes defor- mation of mesh natural. | It helps in select- ing loops. | All of above. | D | 
                
                  | 5 | What is Silhouette means | Volume of 3d model | Area of model | Outline of model. | Inner form of model | C | 
                
                  | 6 | What is the use of layer in max and Maya | It is used to tex- ture in different layers | It is used to keep rigging and model in one place | It is used to keep models, bones, locators etc. sep- arate | It is used to help in lighting scene properly | C | 
                
                  | 7 | What is not a
                    standard primitive in 3d? | Sphere | Cube | Helix | Rope | D | 
                
                  | 8. | What is viewport? | Camera name in 3d | Viewing window in 3D | Portable viewer in computer Graphics | Camera menu in computer Graphics | B | 
                
                  | 9 | What is the differ- ence between or- thographic and Perspective view- port? | Orthographic has fixed depth and perspective viewport has real like depth with converging
                    line | Orthographic viewport has dif- ferent aspect ra- tio | Orthographic viewport has dif- ferent resolution | All of above. | A | 
                
                  | 10 | What is Sculpting? | Is process of cre- ating High reso- lution 3d model | Is process of cre- ating model for game Engine | Is process of con- verting clay model into 3d | Is process of creating 3d colored Model | A | 
                
                  | 11. | What is an Original? | Design | Artwork | Paper | Photo | B | 
                
                  | 12 | Vertical line spacing is
                    known as | Indenting | Tagging | Leading | Spacing | C | 
                
                  | 13 | Control Strip is used for | Bleed Control | Gripper Analysis | Color Control | Color anal- ysis | C | 
                
                  | 14 | Analog originals are cre- ated by | Digital Camera | Scanner | None of the above | Both | C | 
                
                  | 15 | TIMES ROMAN IS A | SERIF FONT | SAN SERIF FONT | ARTISTIC FONT | COMICAL FONT | A | 
                
                  | 16 | LINE ORIGINAL IS | 24 BIT | 16 BIT | 8 BIT | 32 BIT | C | 
                
                  | 17 | Bleed Margins is used for | Inset | Edge Printing | Binding | Color sav- ing | B | 
                
                  | 18 | DESIGN TO PRINT CON- VERSION IS KNOWN AS | Characterization | Conversion | Rasterization | Digitization | C | 
                
                  | 19 | CCD Is | CHARGED COUPLE DEVICE | COMPUTER CHARGED DE- VICE | CHARGEBLE COLO DEVICE | COLOR CORRECT- ING DEVICE | A | 
                
                  | 20 | TEXT CONVERTED INTO BITMAP CANNOT BE RE-
                    TRIEVED | TRUE | FALSE | MAYBE | CANT SAY | A |